Many weeks ago I was encouraged to download Idle Lumber, but for weeks I didn’t bother to play the game. I don’t like new games, because I’m old, and I liked games where we bought the game, and then we could play for hours, with no instructions, unless we read the fabulous manual. With modern games they force you to RTFM rather than play and experiment.
Luckily this game isn’t awful, in this respect, so I have played it for two or three days and upgraded to new factories several times.
Yesterday after work I was meant to meet a friend in Geneva but after a phone call changed my mind. I decided instead to walk to the apple store. What I saw in the apple store was quite interesting. As you walk in, where you used to have iphones and macbooks on display you now have ipads. Walk into the main hall and you have at least three more tables dedicated to the ipad.
After the 28th of May I will have an Ipad. I have decided to get an Ipad for a number of reasons. The first of these reasons is activity within the social part of the world wide web. I use it as a conversational and informational tool. I share my location when I’m out, I express my opinions and in general I am at ease with online social activities. I also like being social face to face whilst being online.
Designers must understand that user interface as well as ease of use are the two most important features of any electronics device. The more intuitive the device the more likely people are to keep using it. As a first generation Ipod touch user and an iphone 3gs owner I see the value of simple, intuitive confident design. Looking at the itablet (ipad) what I see in this design are three key qualities, ergonimcs, ease of use and versatility.